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A Critique of RDMA


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Do you remember VIA, the Virtual Interface Architecture? I do. In 1998, according to its promoters -- Intel, Compaq, and Microsoft -- VIA was supposed to change the face of high-performance networking. VIA was a buzzword at the time; Venture Capital was flowing, and startups multiplying. Many HPC pundits were rallying behind this low-level programming interface, which promised scalable, low-overhead, high-throughput communication, initially for HPC and eventually for the data center. The hype was on and doom was spelled for the non-believers.

It turned out that VIA, based on RDMA (Remote Direct Memory Access, or Remote DMA), was not an improvement on existing APIs to support widely used application-software interfaces such as MPI and Sockets. After a while, VIA faded away, overtaken by other developments.

VIA was eventually reborn into the RDMA programming model that is the basis of various InfiniBand Verbs implementations, as well as DAPL (Direct Access Provider Library) and iWARP (Internet Wide Area RDMA Protocol). The pundits have returned, VCs are spending their money, and RDMA is touted as an ideal solution for the efficiency of high-performance networks.

However, the evidence I'll present here shows that the revamped RDMA model is more a problem than a solution. What's more, the objective that RDMA pretends to address of efficient user-level communication between computing nodes is already solved by the two-sided Send/Recv model in products such as Quadrics QsNet, Cray SeaStar (implementing Sandia Portals), Qlogic InfiniPath, and Myricom's Myrinet Express (MX).

Send/Recv versus RDMA

The difference between these two paradigms, Send/Receive (Send/Recv) and RDMA, resides essentially in the way to determine the destination buffer of a communication.

  • In the Send/Recv model, the source issues a Send that describes the location of the data to be sent, the destination posts a Receive that similarly indicates where the data is going to be written, and a matching capability is used to associate a posted Recv to an incoming Send. Each side has part of the information required for the completion of the communication; this is a "two-sided" interface.
  • In the RDMA model, both origin and destination buffers must be registered prior to any operations. This memory registration returns a handle that can be used in RDMA operations, Read or Write (a.k.a. Get or Put), to describe the origin or destination buffer. Only one side needs to have all of the information required for the completion of the communication; this is a "one-sided" interface.

In fact, most high-speed interconnects support both Send/Recv and RDMA (Put/Get) programming models, but the Send/Recv implementations of RDMA-based fabrics often lack a rich matching capability, which is a key element.

Matching

MPI is a two-sided interface with a large matching space: a MPI Recv is associated with a MPI Send according to several criteria such as Sender, Tag, and Context, with the first two possibly ignored (wildcard). Matching is not necessarily in order and, worse, a MPI Send can be posted before the matching MPI Recv is ready, creating the need to handle unexpected messages.

It is trivial to layer a Send/Recv interface on top of another Send/Recv interface as long as its matching space is wide enough. MPI requires 64 bits of matching information, and MX, Portals, and QsNet provide such a matching capability.

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