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OpenCL: To GPGPU and Beyond


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This week at SIGGRAPH Asia in Singapore, The Khronos Group announced that version 1.0 of the OpenCL specification has been ratified. In the short term OpenCL is expected to encourage the development of applications that can take advantage of those GPGPUs you can find in just about every machine these days (though not in the way you might expect). But in the long term the implications for HPC may be much more far-reaching than "just" the GPU.

OpenCL originated inside the hallowed halls of Steve Jobs' Apple -- it will be integrated into Snow Leopard, the next release of the company's operating system, as part of the suite of technologies being introduced to streamline Mac OS X and improve the performance of applications. In June of 2008 Apple turned a draft standard over to The Khronos Group, "a member-funded industry consortium focused on the creation of open standard, royalty-free APIs to enable the authoring and accelerated playback of dynamic media on a wide variety of platforms and devices." You may not have heard of Khronos, but they are the team that is responsible for the care and feeding of OpenGL, and several other less well known standards.

This week, only six months after it started work, Khronos has announced that the OpenCL consortium has reached consensus on version 1.0 of the specification. That seems pretty impressive, especially when you consider the long list of IT heavyweights who were involved: Intel, AMD, Ericsson, IBM, NVIDIA, Nokia, Texas Instruments, Apple, Motorola (and more; see the full list). OpenCL is based on C99, a dialect of C that was adopted as an ANSI standard in May 2000.

But what's it do? You've no doubt heard that OpenCL will accelerate the development of applications that take advantage of the extra processing power available in the nearly ubiquitous GPU. Both AMD and NVIDIA have announced support for the standard alongside their own Brook+ and CUDA efforts. For example, any card that supports CUDA will support OpenCL. And Intel is a member of the consortium, so the conventional wisdom is that support is expected for Larrabee as well, although Intel has been pretty vague so far while it actively develops its own language for throughput computing, Ct.

OpenCL is an important step in spurring the development of application for GPUs, because developers would like to accelerate their code on all available GPUs rather than locking them — and their customers — into one vendor's solution. However, OpenCL is a low-level standard when compared with other alternatives. For example, programmers will have to do their own memory management (unlike with CUDA), and overall OpenCL supports fewer productivity-enhancing abstractions. In the Khronos Group's own slide deck OpenCL is characterized as "approachable, but primarily targeted at expert developers." This means that OpenCL's benefits may come to application developers indirectly, through the tools community. Companies like Codeplay and RapidMind are members of the consortium and will likely incorporate the technology into their development platforms.

What about the 800-pound gorilla OS? Microsoft is not part of the consortium, and is in fact developing a competing technology called DirectX 11 Compute. NVIDIA plans to provide support for this effort as well (in an Engadget article NVIDIA says "it will go where the customers are.") But because the GPUs vendors themselves are planning to support OpenCL directly, Windows developers will be able to get at the specification, or use tools that take advantage of it, whether or not Microsoft officially endorses OpenCL.

OpenCL may prove pretty significant for traditional HPC as well as the commodity user crowd. OpenCL may well provide ISPs an avenue for delivering high levels of performance on traditional scientific computing applications for users of servers and desktops by encouraging more applications to take advantage of the GPU. OpenCL is much more ambitious than just the GPU, however, as it aims to provide a "programming environment for software developers to write efficient, portable code for high-performance compute servers, desktop computer systems and handheld devices using a diverse mix of multicore CPUs, GPUs, Cell-type architectures and other parallel processors such as DSPs." In fact, The Khronos Group's web site and briefing materials make frequent mention of HPC, and it is clear that the consortium members have big things in mind for the new standard as it relates to HPC.

SGI's Bob Pette, the vice president in charge of visualization at the company, sees a real need in the marketplace for the kinds of issues addressed by OpenCL. "The biggest issue we hear about from customers using accelerator and multi-paradigm computing is overcoming the programming challenges," he says. "The other major concern is protection of their software investment as hardware technology change rapidly. OpenCL is a positive step forward in addressing both of these critical problems and should fuel growth and advancement in utilization of multicore and manycore technologies."

Multicore CPUs are an important target for HPC, especially for those interested in using low-end HPC or developing technologies to promote the widespread adoption of HPC. OpenCL, or OpenCL-based tools, will enable developers to parallelize an application for a system with multicore processors, GPUs, or both, amplifying the possibilities for high performance computation on commodity hardware. Another nice benefit of OpenCL's support for both multicore and GPU solutions is that ISVs don't have to decide for themselves whether, as some companies are betting, GPUs will return to irrelevance for most computation as the number of cores available on processing chips increases.

OpenCL supports both data- and task-parallel programming models. Task-parallel programming doesn't really fit well on GPUs but is applicable to the Cell processor or Larrabee. This portability will provide developers a single abstraction with the ability to write applications that can run on everything from a run-of-the-mill PC from WalMart to IBM's RoadRunner (although some target-specific code may be needed for performance reasons, which we won't know until the specification gets some performance testing in the real world).

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