September 01, 2006
OpenMP (http://www.openmp.org) is an open standard for C, C++, and Fortran pragmas and directives to support portable shared-memory parallel programming. The current standard is OpenMP 2.5, which was defined by a language committee comprising users and vendors, and is available on many current high performance platforms.
The OpenMP language committee is now discussing many issues regarding features to include in the next version of the standard, OpenMP 3.0. This article summarizes the proposed extensions likely to be incorporated in 3.0, more extensive issues we are working to define for inclusion in 3.0, and other issues that for one reason or another are not being discussed or were explicitly deferred until some future revision of the OpenMP standard. The general goal of the OpenMP language committee is to complete the major work for the OpenMP 3.0 standard by Supercomputing 2006 in November, and prepare it for public comment shortly thereafter.
There are several straightforward issues that will improve both the ease-of-use and efficiency of OpenMP. There is broad agreement on these features, so it's really just a matter of defining them carefully and working them into the standard. Examples include:
Loop Collapse: the OpenMP 3.0 standard will likely include a way to generate parallel code for nested loops as efficiently as if they were a single loop. The proposal will probably look something like:
#pragma omp parallel do collapse(2) shared(a,b,c) private(i,j)
for( i = 0; i < n; ++i ){
for( j = 0; j < m; ++j ){
a[i][j] = b[i][j] + c[i][j];
}
}
with the restriction that the loops are tightly (perfectly) nested. The iterations of the nested collapsed loops will be scheduled as one block of n*m (in this example) iterations among the parallel threads. An alternate proposal named the loop indices instead of giving the number of loops to collapse, but this failed because it would seem to allow parallelization of nonadjacent loops.
Stack Size Control: When OpenMP parallel threads are fired up, the stack for each thread is allocated from the heap. Each implementation has a different default size for this stack. If one of these stacks overflows, such as with deeply nested routines, the application will fail. The OpenMP 3.0 standard will likely include a way for the user to set the stack size, probably using an environment variable:
export OMP_STACK_SIZE 64M
and to query the stack size with an API routine.
Idle Thread Control: Between parallel regions, the threads created for the parallel region are usually parked somewhere. Some implementations use a busy-wait scheme, so the latency of starting the next parallel region is as low as possible. Other implementations use a sleep facility, so the threads don't interfere with other work going on in the system. We will give the user some control over the idle behavior. One issue under discussion is whether to distinguish between fine grain waiting behavior, such as at a synchronization point within a parallel region, and coarse grain waiting, such as between parallel regions. The OpenMP 3.0 standard will likely have an environment variable, OMP_WAIT_POLICY, that a user can set with values such as BUSYWAIT, SLEEP, YIELD, to get the desired behavior, though the actual wording is yet to be defined.
Multiple Internal Control Variables: The OpenMP language standard defines several "internal control variables," settings within the implementation, which can be set and/or queried by a program or user. These include parameters like how many threads to use in a parallel region, whether nested parallelism is enabled, the default loop scheduling policy, and so on; the idle thread policy discussed above would be added to this list. The standard doesn't define what happens when a program tries to reset the value of these variables within a parallel region. This might occur, for instance, when there is a call from within a parallel region to a subroutine library that has its own parallel regions. The OpenMP 3.0 standard will likely define that each thread gets its own copy of the internal control variables, and that each team created at a parallel region inherits the values from the master thread; querying and resetting the value of any of these will be well-defined wherever it occurs.
Private Variable Master Copy: When entering a parallel region with a private variable, the standard allows for the implementation to reuse the original variable storage for the master thread's private copy. This was a performance issue, but causes no end of misunderstandings for users. The OpenMP 3.0 standard will likely disallow the storage reuse, for many reasons, not the least of which is the behavior of C++ constructors and destructors, as well as the potential for memory leaks with C pointers and Fortran allocatables.
Unsigned int: OpenMP 2.5 allows 'int' types for parallel loop index variables. C and C++ also have 'unsigned' types, as well as 'long' and sometimes 'long long'. The OpenMP 3.0 standard will likely allow any supported integer datatype as a loop index.
Static schedule: The simplest loop schedule is the static schedule, defined such that the iterations are divided into chunks of approximately equal size, and each thread gets at most one chunk. Given four threads, the schedule for the following loop
for( i = 0; i < 10; ++i ){
dowork(i);
}
could be 3/3/3/1 (three threads get 3 iterations, the last thread gets 1 iteration), 3/3/2/2, 4/4/2/0, or even 1/4/4/1. There was some discussion that allowing an implementation more freedom would let it align the chunks to cache line boundaries, avoiding false sharing between processors and improving performance, even though unbalanced. However, the OpenMP user community requested a more strict definition, to allow users to place the NOWAIT directive between loops, allowing early finishing threads to continue to the next loop. The static schedule will likely be defined such that only the first schedule listed above will be compliant in OpenMP 3.0.
In addition to these straightforward issues, there are a number of nontrivial issues the OpenMP language committee is working to address. Some of these are potentially very important to the future success of OpenMP, but they are difficult to define and in some cases may conflict with certain vendor-defined extensions to OpenMP. These are issues that the OpenMP language committee would like to include in OpenMP 3.0, but which require extensive work and discussion, which is ongoing. Examples include:
Task Queues: The Intel compiler has for some years had a task queue facility, whereby a program can define a block of work that can be enqueued on a queue of tasks and executed in parallel with other tasks. This is quite good for parallelism across linked list members, for example, or for a recursive traversal of a data structure. One proposal looks much like the following:
#pragma omp taskqueue private(ptr) shared(head)
{
for( ptr = head; ptr; ptr = ptr->next ){
#pragma omp task capture(ptr)
{ handle(ptr); }
}
}
There is quite a lot of active discussion about the details of this issue, such as when a thread that starts a task can enqueue more tasks, whether a thread that starts a task can pause and start a different task, whether a task that was paused can be picked up and continued by a different thread, whether a task that has created threads needs to wait at the end of the routine in case the subtasks refer to any local state of that routine. The real problem is the thread-centric execution model of OpenMP and a mismatch with a tasking model. This is possibly the biggest change that may be included in OpenMP 3.0, and arguably the most generally useful.
Constructors and Destructors: The standard is very lax in defining when C++ constructors and destructors are invoked for private variables. The OpenMP 3.0 standard may include a much more detailed definition.
Memory Model: There is a memory model in the OpenMP 2.5 specification, but it really needs to be carefully revised. There is general agreement that this should be included in the OpenMP 3.0 specification, but time constraints on the proposed release schedule for the standard may cause this to slip to a future revision.
Schedule Kinds: Loop schedules in OpenMP 2.5 are static (each thread gets fixed chunks of the same size), dynamic (also called self-scheduling in the literature), guided (guided self-scheduling in the literature), and runtime (let the user decide at runtime using an environment variable). As mentioned above, OpenMP 3.0 will likely include tightening up the definition of the static schedule. In addition, some new loop schedule types are under discussion:
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