April 14, 2011
Programming at Exascale, Part 3
In an earlier column, I discussed six levels of parallelism that we'll have in exascale systems: node, socket, core, vector, instruction, and pipeline levels, and said that to reach exascale performance, we need to take advantage of all these levels, since the final performance is the product of them all. In my most recent column, I argued that to be successful at that, we need to effectively expose, express, and exploit parallelism: expose it in the application and algorithms, express it in the language and program, and exploit it in the generated code and at runtime. Exposing parallelism is mostly a creative task, and thus must be done by humans. Expressing parallelism is where we mostly get sidetracked: what language, what kind of parallelism, how will it work with legacy software? Since parallel programming is all about performance, we need to focus on those aspects that would hinder performance, specifically locality and synchronization. Finally, successfully exploiting parallelism means mapping the parallelism exposed in the application and expressed in the program to the parallelism in the hardware. I discussed five dimensions of flexibility: scalability, dynamic parallelism, composability, load balancing, and productivity. In this column, the last of a three-part series, I'll give my views on what programming at the exascale level is likely to require, and how we can get there from where we are today. My belief is that it will take some work, but it's not a wholesale rewrite of 50 years of high performance expertise.
Exascale Programming: What It Won't Be
What are the characteristics of a programming strategy for the coming exascale computers? It's easier to say what it isn't.
It's not a library. Encapsulation is a well-known, often used, and important technique to building large systems. By design, encapsulation hides information about the implementation of the encapsulated object (data structure, algorithm, service) from the user of that object. Encapsulation will continue to be important for many reasons. But information hiding obscures not just the algorithm and data structures, but performance aspects, such as what kinds of parallelism are used within the encapsulated object and how that interacts with parallelism of the user of that object, or low level information such as how the data is laid out and how that affects locality in an algorithm. In particular, opaque low-level libraries (e.g., MPI for data distribution and message passing) hide too much information from the system, preventing any system-level tuning. That's not to say a useful system won't be built using MPI as the transport layer, but MPI or POSIX threads or other low-level libraries should not be directly used in the application.
It's not a C++ class hierarchy or template library. Here, I'm again going out on a limb; there have been and continue to be many sets of useful C++ class libraries intended to raise the level of application programming. Take the C++ standard template library for vector; the intent of such a template is to allow a user to define a data structure and get the benefit of reusing any routines in the STL or from elsewhere built on the vector template. But you don't really understand the performance of the vector datatype; that information hiding means you don't know if accesses to vector<float> V; are efficient or not. Compare that to an array access in a loop, with the corresponding vector access V[i]; the array access can often be optimized down to two instructions: load, and increment the pointer to the next address. Moreover, two-dimensional objects using the vector type (vector<vector<double>>) become even more opaque.
Or take Thrust, an STL-like implementation providing a high-level interface to GPU programming, built on CUDA. You can define two vectors in Thrust as
using namespace thrust; device_vector x(1000); device_vector y(1000);
Multiplying two such vectors and then accumulating the result can be done as:
transform( x.begin(), x.end(), y.begin(), z.begin(), multiplies() ); r = reduce( z.begin(), z.end(), 0, plus() );
This is certainly easier (more productive?) to write than the equivalent CUDA C (or CUDA Fortran) code, but it's still far easier to write the Fortran:
r = sum( x(:) * y(:) )
Moreover, when the constructs are part of the language, the compiler can compose and optimize them together. As mentioned in my last column, in the Fortran case, the compiler can generate code for the multiply then accumulate the result without requiring an intermediate vector result. With the C++ library, the code for the transform method doesn't know that its result will immediately be accumulated, so the method or (as in this case) the user has to provide a result vector. The only tool the compiler has to optimize class library calls is inlining, and it's simply not enough to recover the performance lost by the abstraction. There have been some efforts to use run-time code generation, building the expression tree from the method calls, then generating the optimized (and composed) code from the whole expression tree; this was the technology behind Rapidmind, which is now being used in Intel's Array Building Blocks (ArBB). Such mechanisms are promising, but what we really want is a way to define new data types and describe operations to the compiler in a way that the compiler can reason about them, compose them, reorder them, and so on; currently, the definition is basically in terms of C code, which is not expressive enough. There's a research project just waiting to happen.
It's not a domain-specific language. I really like the idea of DSLs, of embedding domain knowledge in the language and using that knowledge when generating and optimizing the code. However, languages, real languages, are big project; DSLs are (by definition) specialized, and hence don't have a large enough user community to support production, maintenance and continuing development of the language and all the tools needed to support a language. We can't expect language implementors (like PGI) to take on the development and continuing support of a plethora of languages, any more than we should expect user communities to each design, implement, and then continue to update, enhance, tune and optimize the language implementation with each new processor release from Intel. A possible alternative approach would be to implement a language to support DSLs, supported by a language vendor, including interfacing to debuggers, performance tools, editors, and so on. The various user communities would then be somewhat insulated from the details of a performance-oriented solution, and the vendor would avoid falling into the many-languages trap. There's another potential research project.
It's not OpenCL. OpenCL may be a necessary step towards heterogeneous programming, but it's not the final answer. It's very low level, "close to the metal", as even the language designers admit. As with MPI, we may be able to build on OpenCL, but it's not sufficient.
It's not a whole new language. New languages have a high barrier to entry; most programmers avoid adopting a new language for fear that it will die, unless the language meets some need better than anything else, or until it has survived along enough to ameliorate the fear. But I think a new language is not called for here. We may benefit from some new features in existing languages, and maybe new ways to make programs in those languages, but most new languages really don't add semantically much beyond managed memory.
It's not easy. I've argued before that parallel programming is not easy, won't be, and can't be made easy. The idea of making parallel programming easy is silly.
It's not just parallelism. Parallelism is an important aspect, perhaps the dominant aspect, but the key isn't parallelism, it's performance. A bad parallel algorithm doesn't run fast just because it's parallel. A bad implementation of a good parallel algorithm will also be slow. It's quite easy to write slow parallel programs; this was the key failure (my opinion) of High Performance Fortran. So our programming mechanism will focus on performance, where parallelism is one aspect (locality and synchronization being two more).
Exascale Programming: What It Is
So what do we want and need when programming at exascale from whatever programming environment we get? Here is my bucket list:
Most of these points (except for the last) have been researched and implemented in some form already, and could be reproduced with current technology (and enough motivation) in Fortran, C++, or whatever language you want. We have to extend the programming model to expose performance aspects and perhaps resilience aspects, so the user can guide how the system (compiler plus runtime) implements the program. We often get focused on either abstracting away so much that we lose sight of performance (as happened with High Performance Fortran), or we get so tied up with performance that we focus too much on details of each target machine (as happens today with OpenCL and CUDA). We need to let the programmer do the creative parts, and let the system do the mechanical work.
Final Note: This series of columns is an expanded form of the material from the PGI Exhibitor Forum presentation at SC10 in New Orleans. If you were there, you can tell me whether it's more informative (or entertaining) in written or verbal form.
About the Author
Michael Wolfe has developed compilers for over 30 years in both academia and industry, and is now a senior compiler engineer at The Portland Group, Inc. (www.pgroup.com), a wholly-owned subsidiary of STMicroelectronics, Inc. The opinions stated here are those of the author, and do not represent opinions of The Portland Group, Inc. or STMicroelectronics, Inc.
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