Intel Demos Real-Time Ray Tracing with Knights Ferry

September 13, 2010

GPUs? We don't need no stinkin GPUs. Read more…

Compilers and More: Knights Ferry Versus Fermi

August 5, 2010

In May, Intel announced the Many Integrated Core (MIC) architecture, with a development kit codenamed Knights Ferry. NVIDIA has announced and started to deliver its next-generation architecture, Fermi. PGI's Michael Wolfe presents an in-depth comparison of the two designs. Read more…

Intel Unveils Plans for HPC Coprocessor

June 1, 2010

Chipmaker Intel is reviving the Larrabee technology for the HPC market, with plans to bring a manycore coprocessor to market in the next few years. During the ISC'10 opening keynote, Kirk Skaugen, vice president of Intel's Architecture Group and general manager of the Data Center Group, announced the chipmaker is developing what they're calling a "Many Integrated Core" (MIC) architecture, which will be the basis of a new line of processors aimed squarely at high performance technical computing applications. Read more…

Intel Clarifies Graphics Plans, Hints at HPC Project

May 25, 2010

Larrabee technology may find a home in high performance computing. Read more…

Analysts Speculate on Larrabee Flap

December 11, 2009

Intel's GPU work stoppage gets scrutinized. Read more…

Intel Cancels 2010 Larrabee Debut

December 7, 2009

While Intel prides itself on maintaining a breakneck speed for processor development, the company's Larrabee GPU effort just couldn't keep pace with graphics technology development at NVIDIA and AMD. Intel revealed late last Friday that the company would not be delivering a Larrabee-based discrete graphics product next year, and has instead decided to use the work as the basis for a software development platform. Read more…

Intel: Larrabee Graphics Chip Delayed

December 4, 2009

First version will be used as a "software development platform." Read more…

Intel CTO Tells HPC Crowd to Get a Second Life

November 17, 2009

The opening address of the Supercomputing Conference had a surreal quality to it in more ways than one. Between talking avatars, physics-simulated sound, and a Larrabee demo running HPC-type codes, it was hard to separate reality from fantasy. Read more…

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