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Tag: rendering

From Rendering LOTR to Animating HPC Clouds

Sep 16, 2013 |

Much has been written about the incredible animation work that went on behind the scenes of the Lord of the Rings series, but without the rendering horsepower of high performance systems, none of that would have been possible. In this audio-based interview feature, we talk with the former CIO behind that rendering effort who spun out Greenbutton, an HPC cloud company that…

Dust Storms Put GPU CPU Performance to the Test

Jun 6, 2013 |

A team of researchers modeling environmental events looked to the relative efficiencies of using GPU and CPU approaches for their processing and rendering. While CPUs were needed due to limited on-board GPU memory….

In Support of Cloud-based Rendering

May 10, 2013 |

Australian visual effects company, Animal Logic, is considering a move to the public cloud.

Cloud Rendering in the Push of a Button

May 29, 2012 |

A platform provider aims to speed rendering for graphics-heavy applications.

HP Cloud Helps Build Dream Movies

May 21, 2012 |

During their decade-long partnership, HP has helped digital moviemakers at DreamWorks create such blockbuster animated features as Toy Story, Shrek and Kung Fu Panda.

Emerging Companies Ride Wave of GPU Computing

Dec 15, 2011 |

This week at GTC Asia in Beijing, NVIDIA highlighted a number of young companies making use of GPU computing during its Emerging Companies Summit. The companies selected fit into a range of HPC, cloud and mobile markets that are meeting an ever-expanding array of verticals, both in traditional high performance computing arenas and in broader consumer contexts.

Azure Cloud to Capture RenderMan

Aug 8, 2011 |

GrenButton announced that it would be making Pixar’s high-end rendering software available to users via Microsoft’s Azure cloud.

Bringing High Definition to Data

Jun 6, 2011 |

When AMD asked the question “what would yo do with 48 cores” it got back some interesting answers from the world of high volume rendering.

Reaching Realism’s Glass Ceiling

Apr 27, 2011 |

Photorealistic rendering for design and animation is pushing multicore processors to their limit with key software advancements.

Intel Demos Real-Time Ray Tracing with Knights Ferry

Sep 13, 2010 |

GPUs? We don’t need no stinkin GPUs.