SENSE8’S PANGEA SUPPORTS MULTIPLATFORM 3D/VR DVPMNT

By Steve Fisher, associate editor

August 15, 1997

  Los Angeles, CA -- At SIGGRAPH '97, Sense8 Corporation, a provider of
commercially viable 3D/Virtual Reality (3D/VR) tools and solutions,
announced the upcoming fourth quarter release of a networking product named
Pangea. The product, which supports Windows NT, SGI and Sun platforms will
reportedly allow developers to quickly and efficiently create multi-user
3D/VR simulation applications for intranet and Internet deployment. To
explore the enterprise-wide capabilitites of this new product, HPCwire
interviewed Tom Payne, Sense8's director of product marketing.

---

  HPCwire: Please explain the Pangea 3D multi-user server product and how it
came about.

  PAYNE: "What Sense8 sells is software for doing virtual reality
applications. Primarily the applications people have done with our products
in that past are solitary, single user kind of things. You're immersed in a
world, but you are alone. What we've had a number of customers ask for is a
way to make building multi-user applications easier. We've always had a
network capability in our software, but it's been low level. It's kind of
intimidating to start out with, and we felt it was something that would stop
customers from using it. So what we decided to do is develop a new product, a
second generation product, that's a lot easier to use, a lot more aware of
what the end user was going to try to do with the software and then hide as
much of the networking stuff as we could from them. We also added the
capability of working over the Internet. Right now our networking capability
is designed primarily for doing things in the intranet world, like in the lab.
It has a very high efficiency for lab uses, but if you want to go out on the
Internet, the same techniques are not applicable, so we had to change the way
we were working. Now we've got both, we've got Internet capability as well as
the high speed local area network things you can do.

  "Basically what Pangea does is take all the information about your
WorldToolKit application and literally share it with another version of that
software. So you just say, I want the color and position of this object to be
shared; so that all the other WorldToolKit applications in your simulation now
know about the color and position of that object. If I change the color of it,
all the other participants will see the color change. So it's just much easier
now at the object level, where a lot of our users deal with things. For
example, say I want to load in a model of that boat and I want to load in a
model of that car. Many customers don't know anything about polygons, or
textures or things like that. They just want to know about the boat and the
car. If they want to share the boat's position, that's all they have to do
instead of having to write low level packets and talk about TCBIV and routers
and all those things. It's a much easier way to deal with the whole multi-user
aspect of things.

  "When you're going out over the Internet you're concerned about bandwidth,
so Pangea will only send information over the network when it changes. We
aggregate data together so if the color and the position don't fit into the
same packet, we'll tailor them so we only have to send out one packet rather
than two separate ones. That way there's not excess data going over the net."

  HPCwire: Could you expand on Pangea's corporate features.

  PAYNE: "We have a lot of corporate customers and they require having
firewalls set up. We're one of the only products that lets you go through
those corporate firewalls in a secure way. The product is ideal for
collaborative engineering activities, collaborative type experiences, Mutual
Reality as people are calling it. For instance, NASA wants to use our products
to do astronaut training. They'll have a guy in Houston suit up in a VR
spacesuit and a guy in Florida suit up in the same thing, and they will be
able to work on the space shuttle together in the same environment. We have a
network manager test Computer Associates uses for their UniCenter product.
They use Worldtoolkit for the front end of that. We're envisioning in the
future that while a systems administrator is flying around inside the 3D
world, he can see other systems administrators working on other projects. It's
effective in keeping them working only on the problem they need to be working
on.

  "Primarily the corporate stuff is the bandwidth issue, the aggregate issue,
so that it works over a number of different kinds of infrastructures like
dial-in networks, a number of ATP's, the ATM network run over T1s, T3s etc.
We made sure we tested at all those different configurations. We work over a
standard infrastructure. Game people out there require that you dial in to
their server and you have to use their technology. Our products are designed
to work on any kind of infrastructure that's available, current legacy kind of
systems. So it makes it a lot easier for you to integrate it into your world."

  HPCwire: Can you explain the interaction of the server with applications
such as WorlldToolKit or WorldUp?

  PAYNE: "Basically what you'll do is start up the application, it will log
into the server and the server will track how long you've been on. That's
another one of the features...in the external world, people that want to do
virtual reality stuff want to be able to do things like billing, see how long
people have been on, make sure only authorized users are on... the server has
that kind of stuff built into it. It's able to do the acknowledgement back and
forth between the applications.

  "The way that the server is set up is, it's a query/response kind of system
so that if new features are added to the server, it all depends on what
questions the server asks you and what your responses are. It's very easy to
grow functionality to the server and maintain backwards compatibility with
older clients. All of our platforms will run on the Sun, DEC, SGI and NT. I
think at this point the servers will only be NT machines and then the next one
will probably be Sun, because there's a lot of people out there using Sun now.

  "Once your application is up and running, you log into a server manager
which will then hand off your application to a particularly suited server that
will then do most of the communications. The server manager will know you are
doing the engineering management application and this server over here is the
one assigned to do that, it's configured properly for your application. The
servers are configured by a text file that will have all the information about
how many users can log in effectively, what kind of bandwidth you're going to
provide, what kind of data groups you're going to provide/set up for different
people. You can have your servers tuned for different applications. Once you
establish communication with the server, your application will register
entrance data...it'll say I want to share the color and location of this car,
but I'm also interested in the color and location of all the other cars in the
network. So then the server will send you color and location, and if you're
also sharing orientation, but I'm not interested in that, the server will know
that and it won't bother sending the orientation information. It filters that
kind of stuff out.

  "Once you've established all that stuff you just start moving your objects
around like it was a local application and everything else is basically
handled for you. The server will transparently start changing the data,
sending it back and forth between the client and the server. All the data is
maintained on the server so if one of the clients goes down, it doesn't really
matter because it's like a repository, it keeps all the simulations in sync.
It's got a heart beat so if one of the simulations falls out, the server will
know about it and notify the other participants if they've registered interest
in knowing about it."

  HPCwire: Is there anything else out there comparable to this system?

  PAYNE: "The things that are out there that people are working with are
primarily in the game space there's like r-time, the defense industry has
their DIS (distributed interactive simulation), but that's specifically
designed for military applications. Right in the protocol it talks about
missile hits and explosions, so it's very focused on that application space.
We're the only ones working in the business space offering general purpose
simulations where custormers can do engineering etc. A lot of our customers
are really excited about it, they can't wait to get there hands on it."

  HPCwire: Can you provide an example of how a large corporation might employ
a multi-user 3D application?

  PAYNE: "A good example is here at a tradeshow. We have offices in Europe,
the east coast and in San Francisco. We were trying to describe to people what
the booth would look like, what orientation it would have, where the
competitors would be etc. So what you can do very easily is build a 3D mockup
of the booth, bring it up during meetings, have the people participate from
Europe and the east coast, see the object, make comments interactively, they
can say Let's move this thing over here. It's a lot more efficient than
sending faxes.

  "If you were Webber bar-b-que and you wanted to put your latest bar-b-que up
on your website, you can have a salesperson interactively show it off and have
thousands of other people logged into the server watching, asking questions
and interacting with the salesperson. It can increase the way you do sales on
the internet as well.

-------
Steve Fisher is associate editor of HPCwire.


Subscribe to HPCwire's Weekly Update!

Be the most informed person in the room! Stay ahead of the tech trends with industry updates delivered to you every week!

Everyone Except Nvidia Forms Ultra Accelerator Link (UALink) Consortium

May 30, 2024

Consider the GPU. An island of SIMD greatness that makes light work of matrix math. Originally designed to rapidly paint dots on a computer monitor, it was then found to be quite useful in large numbers by HPC practition Read more…

Intel Labs Fights Silent Data Corruption with Computational Storage

May 30, 2024

Artificial Intelligence (AI) Large Language Models and other forms of Deep Learning already require enormous amounts of training data. The data volumes are expected to grow as more organizations implement AI. This situat Read more…

Natcast/NSTC Issues Roadmap to Implement CHIPS and Science Act

May 29, 2024

Yesterday, CHIPS for America and Natcast, the operator of the National Semiconductor Technology Center (NSTC), released a roadmap of early steps for implementing portions of the ambitious $5 billion program. Natcast is t Read more…

Scientists Use GenAI to Uncover New Insights in Materials Science

May 29, 2024

With the help of generative AI, researchers from MIT and the University of Basel in Switzerland have developed a new machine-learning framework that can help uncover new insights about materials science. The findings of Read more…

Microsoft’s ARM-based CPU Cobalt will Support Windows 11 in the Cloud

May 29, 2024

Microsoft's ARM-based CPU, called Cobalt, is now available in the cloud for public consumption. Cobalt is Microsoft's first homegrown CPU, which was first announced six months ago. The cloud-based Cobalt VMs will support Read more…

2024 Winter Classic Finale! Gala Awards Ceremony

May 28, 2024

We wrapped up the competition with our traditional Gala Awards Ceremony. This was an exciting show, given that only 40 points or so separated first place from fifth place after the Google GROMACS Challenge and heading in Read more…

Everyone Except Nvidia Forms Ultra Accelerator Link (UALink) Consortium

May 30, 2024

Consider the GPU. An island of SIMD greatness that makes light work of matrix math. Originally designed to rapidly paint dots on a computer monitor, it was then Read more…

Intel Labs Fights Silent Data Corruption with Computational Storage

May 30, 2024

Artificial Intelligence (AI) Large Language Models and other forms of Deep Learning already require enormous amounts of training data. The data volumes are expe Read more…

Scientists Use GenAI to Uncover New Insights in Materials Science

May 29, 2024

With the help of generative AI, researchers from MIT and the University of Basel in Switzerland have developed a new machine-learning framework that can help un Read more…

watsonx

IBM Makes a Push Towards Open-Source Services, Announces New watsonx Updates

May 28, 2024

Today, IBM declared that it is releasing a number of noteworthy changes to its watsonx platform, with the goal of increasing the openness, affordability, and fl Read more…

ISC 2024 Takeaways: Love for Top500, Extending HPC Systems, and Media Bashing

May 23, 2024

The ISC High Performance show is typically about time-to-science, but breakout sessions also focused on Europe's tech sovereignty, server infrastructure, storag Read more…

ISC 2024 — A Few Quantum Gems and Slides from a Packed QC Agenda

May 22, 2024

If you were looking for quantum computing content, ISC 2024 was a good place to be last week — there were around 20 quantum computing related sessions. QC eve Read more…

Atos Outlines Plans to Get Acquired, and a Path Forward

May 21, 2024

Atos – via its subsidiary Eviden – is the second major supercomputer maker outside of HPE, while others have largely dropped out. The lack of integrators and Atos' financial turmoil have the HPC market worried. If Atos goes under, HPE will be the only major option for building large-scale systems. Read more…

Google Announces Sixth-generation AI Chip, a TPU Called Trillium

May 17, 2024

On Tuesday May 14th, Google announced its sixth-generation TPU (tensor processing unit) called Trillium.  The chip, essentially a TPU v6, is the company's l Read more…

Synopsys Eats Ansys: Does HPC Get Indigestion?

February 8, 2024

Recently, it was announced that Synopsys is buying HPC tool developer Ansys. Started in Pittsburgh, Pa., in 1970 as Swanson Analysis Systems, Inc. (SASI) by John Swanson (and eventually renamed), Ansys serves the CAE (Computer Aided Engineering)/multiphysics engineering simulation market. Read more…

Nvidia H100: Are 550,000 GPUs Enough for This Year?

August 17, 2023

The GPU Squeeze continues to place a premium on Nvidia H100 GPUs. In a recent Financial Times article, Nvidia reports that it expects to ship 550,000 of its lat Read more…

Comparing NVIDIA A100 and NVIDIA L40S: Which GPU is Ideal for AI and Graphics-Intensive Workloads?

October 30, 2023

With long lead times for the NVIDIA H100 and A100 GPUs, many organizations are looking at the new NVIDIA L40S GPU, which it’s a new GPU optimized for AI and g Read more…

Atos Outlines Plans to Get Acquired, and a Path Forward

May 21, 2024

Atos – via its subsidiary Eviden – is the second major supercomputer maker outside of HPE, while others have largely dropped out. The lack of integrators and Atos' financial turmoil have the HPC market worried. If Atos goes under, HPE will be the only major option for building large-scale systems. Read more…

Choosing the Right GPU for LLM Inference and Training

December 11, 2023

Accelerating the training and inference processes of deep learning models is crucial for unleashing their true potential and NVIDIA GPUs have emerged as a game- Read more…

Nvidia’s New Blackwell GPU Can Train AI Models with Trillions of Parameters

March 18, 2024

Nvidia's latest and fastest GPU, codenamed Blackwell, is here and will underpin the company's AI plans this year. The chip offers performance improvements from Read more…

Some Reasons Why Aurora Didn’t Take First Place in the Top500 List

May 15, 2024

The makers of the Aurora supercomputer, which is housed at the Argonne National Laboratory, gave some reasons why the system didn't make the top spot on the Top Read more…

AMD MI3000A

How AMD May Get Across the CUDA Moat

October 5, 2023

When discussing GenAI, the term "GPU" almost always enters the conversation and the topic often moves toward performance and access. Interestingly, the word "GPU" is assumed to mean "Nvidia" products. (As an aside, the popular Nvidia hardware used in GenAI are not technically... Read more…

Leading Solution Providers

Contributors

The GenAI Datacenter Squeeze Is Here

February 1, 2024

The immediate effect of the GenAI GPU Squeeze was to reduce availability, either direct purchase or cloud access, increase cost, and push demand through the roof. A secondary issue has been developing over the last several years. Even though your organization secured several racks... Read more…

The NASA Black Hole Plunge

May 7, 2024

We have all thought about it. No one has done it, but now, thanks to HPC, we see what it looks like. Hold on to your feet because NASA has released videos of wh Read more…

Shutterstock 1285747942

AMD’s Horsepower-packed MI300X GPU Beats Nvidia’s Upcoming H200

December 7, 2023

AMD and Nvidia are locked in an AI performance battle – much like the gaming GPU performance clash the companies have waged for decades. AMD has claimed it Read more…

Intel Plans Falcon Shores 2 GPU Supercomputing Chip for 2026  

August 8, 2023

Intel is planning to onboard a new version of the Falcon Shores chip in 2026, which is code-named Falcon Shores 2. The new product was announced by CEO Pat Gel Read more…

GenAI Having Major Impact on Data Culture, Survey Says

February 21, 2024

While 2023 was the year of GenAI, the adoption rates for GenAI did not match expectations. Most organizations are continuing to invest in GenAI but are yet to Read more…

Q&A with Nvidia’s Chief of DGX Systems on the DGX-GB200 Rack-scale System

March 27, 2024

Pictures of Nvidia's new flagship mega-server, the DGX GB200, on the GTC show floor got favorable reactions on social media for the sheer amount of computing po Read more…

How the Chip Industry is Helping a Battery Company

May 8, 2024

Chip companies, once seen as engineering pure plays, are now at the center of geopolitical intrigue. Chip manufacturing firms, especially TSMC and Intel, have b Read more…

A Big Memory Nvidia GH200 Next to Your Desk: Closer Than You Think

February 22, 2024

Students of the microprocessor may recall that the original 8086/8088 processors did not have floating point units. The motherboard often had an extra socket fo Read more…

  • arrow
  • Click Here for More Headlines
  • arrow
HPCwire